Rules update for 02/15/22


STIGMATA

  • Chimera (Bestial) and Psions (Soul Knife): Traits for these Stigmata no longer make a Character longer vulnerable to Dominate/Frenzy. However, their ability to grant Healing and Resolve is greatly weakened.

  • Eidolonic and Metabionic (Eldritchtech): Abyssal Whispers is now Abyssal Tethers. It no longer prevents you from negating Dominate. However, it now takes up two Attunements.

Explanation: Some Players raised the point that their ability to progress in their Archfactions is greatly limited if they are vulnerable to Dominate. While being Vulnerable to Dominate can still be acquired, it is no longer an inherent part of one’s biology. Also, the idea that some types of people were just inherently easy to subjugate brings to mind a few problematic ideas. 


ARCANIST

  • Obfuscation Sphere: When “Master of Illusion” is used on Obfuscate Exodus, there is no longer a EConc count.

Explanation: Some Players opined that the ability to instantly escape was far more dramatic and more useful if it was without a Conc-3. 


BUILDER


  • Brewer: Shadowmind, Firestorm, and Emanating Elixirs now increase damage by 2 points instead of 1 point. Furthermore, Firestorm Elixirs now follow the rules for Overflow damage. Emanating and Shadowmind Elixirs now inflict a Piercing attack for their Step efffect.


  • Brewer: Clarified what the Kindly Heart Elixir affects as well as added the normal healing limit to it. 


Explanation: We wanted to improve Elixirs/Ichors/Mutations to make sure that they are worth taking. And perhaps, to strengthen the Stim Shivers Skill (which allows you to have more than 1 Elixir effects).


  • Weaponer: Chainsaw/Grav-Hammers can now inflict a Basic Disarm upon certain devices, destroying them. Using it only grants 1 attack for 3 damage, in exchange for self-inflicting “2 lightning”




RANGER


  • Runner: Dancer Aspect is greatly changed. Instead of Concentrating, you attack your enemy to become Valorous, like tagging in a dance partner. 

Explanation: This is part of a movement to lessen the amount of Conc in Aspect Skills.


  • Runner: When using Supreme Exodus, there is no longer a Conc count.

  • Shadower: As per Supreme Exodus above. 


Explanation: Some Players opined that the ability to instantly escape was far more dramatic and more useful if it was without a Conc-3. 


WARRIOR

  • Defender: Bastion Aspect and Dreadnaught Aspect is greatly changed. They no longer require a Conc count to grant the Valorous status. They now require the use of certain Defenses. For Bastion Aspect this means that Aptitudes such as Bloodsworn Guardian, items like Grav-Barrier shields, and skills like Shielding Binder become necessary because they allow a Character to use a Defense without expending Focus. For Dreadnaught Aspect, this makes Patching Armor very useful.

Explanation: This is part of a movement to lessen the amount of Conc in Aspect Skills. Instead of performing Conc, you gain Valorous by using your Defenses.

  • Fighter: Berserker Aspect has been greatly changed. You no longer have to take damage from an enemy to become Valorous. Now, expending Valorous also deals “2 damage” to you.

Explanation: This is part of a movement to lessen  the amount of time counting in Aspect Skills. Instead of counting Conc, you now count your own HP. 

  • Fighter: Channeler Aspect has been slightly changed. Instead of requiring EConc-10 by itself, it now requires that you cast a spell with a minimum of EConc-10. Remember that EConc requirements for spells are the minimum and you can keep counting beyond the stated requirements. Also, moving faster than a walk removes Valorous.


Explanation: Some Players opined that Channeler Aspect should feel more “mage-like” — this includes mixing Spells with Combat and slowing the Player’s foot movement down. 

  • Slinger: Berserker Aspect and Channeler Aspect has been changed (see above).

  • Slinger: Dead-Eye Aspect now allows you to carry Small Melee Weapons.

Explanation: Generally speaking, we wanted to lessen the amount of times that a Skill forces you to be weaponless in battle (and therefore unable to defend yourself).