Event Dates



We host our events at several camps in NJ and PA. During the summer months, we will sometimes change camps due to the high demand of camp space. Please check out the Event Info pages on Social Media for more information before each event to make sure you are going to the correct camp.

For the most part, we run our Events at Amity Acres Day Camp: 133 Jones Rd, Barnegat, NJ 08005. Each Event is begins at Friday Night and ends at Saturday Event, with a soft-cap on most important happenings at 3am that Sunday. To ensure that the camp is cleaned, most of Sunday morning and noon is spent cleaning the camp. As per usual, there are no “Required Clean Up duties” except for one’s personal area (or one’s group area).

However, plenty of XP and currencies are rewarded for assisting Game Staff in tidying up the rental Camp! Those who want to maximize their Characters’ progression and those who simply want to help Game Staff as a “thank you” are highly encouraged to participate in clean up!

For those who want a deeper overview of each Event’s happenings, please peruse our Prologues, Epilogues, and Interludes page!


2024 Events

  • Amid the wreckage of yesteryear's magna storms, Snakewater has weathered its winter with grace. Of significant note is a newly discovered entrance to the Warrens beneath Snakewater and Libertina. These ruins are believed to be a pre-fall city and this new ingress into the so-called “Upper Warrens” has attracted many a treasure seeker and relic hunter to the town. And in the World Beyond the Fall, there are lessons to learn in the desolation of the past.

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2023 Events

  • A new year creeps upon Snakewater, leaving behind the tribulations of the last. While parafauna and paraflora have adapted well to these new circumstances, humanity must endure and innovate accordingly. The past few weeks have seen a lull in the seasonal Magna-storms, allowing for some rest and recovery. Amidst the town’s preparations for a somber new year celebration, word has spread that the Professor has finally completed his latest creation - at long last, the Soulcatcher will be unveiled.

  • Recent battles, otherworldly expeditions, Magnastorms, and harsh winters test the resolve of Snakewater's folk. However, hope remains that prosperity awaits humanity after the worst is weathered. To kindle this flickering dream, Snakewater commemorates the thaw and the warmth with festivities and markets: the Talent Exhibition and oncoming trade will draw new eyes and fresh hands to the town. Perhaps, at last, a reprieve can be had for the bloodied hands and weathered souls that have sacrificed so much to keep the new era’s horrors at bay.

  • In March, Snakewater banished a memory altering horror to its home beyond the stars. Months later, townsfolk still mourn the loss of their loved ones, a grief made sharp by those who would never remember exactly who they lost. And in the wake of these latest tragedies, mercenaries and researchers make their way to the town in search of coin and answers. One such mercenary company has encamped near town, bringing supplies and services along with them.

  • The midsummer Magnastorms fading are away and last May's dimensional rifts have been mended Thus, the town of Snakewater is set for its annual Festival, celebrating surviving the recent and ancient dangers of this era beyond the Long Fall.

    The origins of the Festival itself is as vague as Snakewater’s own founding -- however, most folk care little about the genesis of the town and the Festival.

    Indeed, games, food, and exuberance are the order of this raucous weekend, especially after so many harrowing months within recent memory. Prizes and prestige await the Festival's participants, drawing every thrill seeking spirit from neighboring regions and beyond.

  • With the days cooling down and the Festival left behind, Snakewater looks toward a temperate autumn and their own winter preparations. Similar machinations have been made for "They Who Traverses" or "The Traveler". This extra-dimensional entity has been aided by human Delvers in recent memory. At their request, the Skull Templars and the Snakewater Library have lent craft and rite toward certain "Paracausal" contraptions, with local Delvers taking the lion's share of the effort.

  • The mild autumnal weather belies a coming cataclysm. Scryers and scientists have detected a tyrant-class Magnastorm en route to the Mid-atlantic region, hitting hardest upon Snakewater itself. Preparations and evacuations are underway across Mid-atla. This spreads their forces thin even with the Archfactions offering their assistance. Clouds darken the horizon above even driving winds and manifested geists begin landfall. At Snakewater itself, the Professor offers not one but three different ways to deflect this storm.

2022 Events

  • SHADOW OVER SNAKEWATER

    Description: It has been three years since the Battle of the Broken Bell and the Defeat of the Harbingers. By banding together against Eldritch Evils, Humanity has triumphed at great cost in lives and property. In the aftermath of this brutal war, the three Archfactions have settled into a nervous peace in the Mid-Atlantic.

    The town of Snakewater is reopening for Market Day after seasonal Magnetic Mana storms have ravaged the area. With an expectation of more rough weather and monster attacks, the town has put out a call for craftsfolk, mercenaries, and Delvers. Engines, roofs and walls must be mended, but a weakened settlement can expect horrors to lurk nearby and ambush it at its most vulnerable. Moreover, over a dozen farmlanders and caravaneers that have not been seen or heard of in a while. Weeds grow in unkept farms and local cantinas are quiet instead of merry.

    A shadow looms over Snakewater, drawing blood and darkness into themselves.

  • In March, adventurers and Archfaction operatives triumphed bloodily against a giant made of stolen bones and shadows. In that desperate battle, the town of Snakewater and its defenders took a great risk and chose to Siphon away the giant’s deathly energies, thereby preventing the reincarnation of this “Necro-Colossus”. The news of their hard-won victory has spread from Snakewater to the Mid-Atlantic region and beyond.

    Though the Archfactions themselves are slow to respond, mercenaries and merchants are traveling en masse to the town in search of commerce and employment. At the same time, those in Snakewater continue to ponder the mysteries of the vanquished Necro-Colossus:

    Who are the monsters responsible for this undead abomination? What are their goals? What new travesties will they visit upon the world before they are brought to justice?

  • The annual Snakewater Festival blooms amidst a sweltering Summer. It celebrates surviving the recent and ancient dangers of this era beyond the Long Fall. The origins of the Festival itself is as vague as Snakewater’s own founding -- the town was nearly destroyed in the War over Embers and the passing of time has done little to unveil its enigmatic history.

    Among the hearsay and gossip is the tale of an omened entity, a great serpent (or river dragon, or basilisk, depending on who is asked) that catalyzed the town’s founding or perhaps, was defeated so that the town could prosper. Others whisper of long gone Shamans and Witches that protected its founders from the worst of the Long Fall.

    However, most folk care less and little about the origins of the town and the Festival -- they focus instead on the food, drink, revelry, and games to come. Indeed, the Festival’s most famous event is a contest where competitors attempt to recreate the recipe of the mysterious “Snakewater Special”. With all the newcomers to town, this year’s festivities promise to be exceptionally magnificent.

  • This year’s Snakewater Festival has come and gone with great success and celebration! However, the festivity's wake is marred by a familiar menace: the Night Kings are believed to have a hidden facility in the area.

    Yet, this mere rumor of their presence is cause enough for concern. In recent memory, Snakewater has been bloodied by their sorcerous depredations, repelled with great efforts by mercenaries, adventurers, and Operatives. However, there may be some silver in this shadow. - a way to turn the tide. Perhaps, these bloodthirsty hunters can at least be made into the hunted.

  • The vampiric Night League reels from a vicious blow: a secret lab has been set aflame and their leadership has been tricked. But after the waxing of the tide comes its waning. Snakewater and its allies must prepare for their foe’s inevitable counterattack. Support is drawn in from the Archfactions, but bureaucracy, distance, and the machinations of the other Night Kings waylay most reinforcements. A brutal clash with the King of Flowers and the King of Fools is as inevitable as lightning after thunder.

    As this storm gathers, lightning will indeed strike in a vicious descent: for whom does it aim?