LOW CONTACT PARTICIPANTS
(BETA TEST)
Participants may choose to self-designate as “Low Contact”. This means that they should not be hit in melee and they have special accommodations afforded to them.
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Anyone can self-designate as a Low Contact Participant (aka Low-Con), provided that they have the necessary props
Low-cons are encouraged to inform Game Staff when they Self-Designate
The exact props for designation are still under discussion but they will be provided during Beta Testing.
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Low-Cons may not be hit by melee weapons.
They may be hit by spell packets and foam darts.
Low-Cons may not strike others with melee weaponry, although they can transmit beneficial effects through these implements.
Can use defenses: Low-cons can use Defensive skills vs. Melee and ranged attacks
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Instead of striking them, combatants (except Low-cons) may verbally invoke an attack on the Low-con, but only while in one step and melee weapon reach. These attacks must be invoked as “Melee, 5 damage*”
Optional Touch: Combatants can choose to lightly touch a Low-con in a legal targeting area or their weapon/shield, although this is not preferred.
No Obstacles: There must be no intervening obstacle/person directly between the attacker and the Low-con.
Change in Type: Dmg-type can be changed by effects that Change Smite or Death Blow dmg type.
Special attacks: These can be used & invoked instead of “Melee”, if they inflict damage, “5 damage” is the minimum.
Area of Effect: This affects all Low-cons within weapon reach and a step of the attacker (Experimental).
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Invoke “Disengage” and put your weapon/ hand atop your head. You are out-of-game until after you relocate.
This reflects one’s ability to fade into the chaos of combat and re-appear elsewhere.
Below are the instances that allow you to use and invoke “Disengage”
Situation 1: After using a Defense
Situation 2: After receiving damage in melee
Situation 3: As a last resort, Disengage and receive “5 damage” after you re-enter the game state.
Situation 4: When Downed (see below)
Pursue effects may be used to continue engagement with a Disengaging Participant, continuing combat when they return to In-Game.
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When dropped to 0 HP, a Low-con may take the usual Death Roll steps.
They may use Disengage while downed or at Critical only when their out-of-game combat safety is compromised.
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We wanted to mitigate the scenario wherein two people are standing there yelling damage and responding with a defense. The high damage was to account for the idea that Low-cons are somewhat insulated from melee combat. One of the feedback notes was a desire for Low-cons’ defensive Skills to matter and this is the result. This will likely need adjustment post Beta.
Baseline HP is 3 HP, but wearing any kind of armor brings HP to 5. One can reach the breakpoint of 6 HP (withstanding two invoked melees) easily from there.
**Developer OOG NOTE 2: The spirit of the Disengage mechanic is safety and not as a means to bypass enemies and obstacles, or aggressively outmaneuver an NPC, outdistance a Global effect or similar events in that vein - Disengage is there to grant space to the Low-Con from situations that are dangerous out-of-game.
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The spirit of the Disengage mechanic is safety and not as a means to bypass enemies and obstacles, or aggressively outmaneuver an NPC, outdistance a Global effect or similar events in that vein - Disengage is there to grant space to the Low-Con from situations that are dangerous out-of-game.
Participants are encouraged to keep these ideas in mind when using Disengage.