Self-Inflict

When a Character uses a Skill that includes Self-inflict effects, they take the listed amount of damage (usually “2 damage”) as part of using the Skill.

Self-Inflicted damage typically represents brutal exhaustion, blood sacrifice, or equipment backlash as a consequence of using a Skill. For example, using the Strength skill self-inflicts “2 damage”, which reflects its toll on the human body.

Self-Inflict effects are never subject to the Rule of Rapid Numbers. Therefore, if an individual uses “Strength” three times within a single second, they receive a total of 6 damage.